Every patch, event,
and late-night rewrite.
A running log of what's changed in the game, the client, and the world map. Written the same day the commits land.
May 2026
April 2026
Updates May 1st - Account, Admin & My Logs Tabs, Plus In-Game Support
Three new launcher tabs — Account, Admin, and My Logs — plus a ::reportbug chat command that files a support ticket straight from in-game, a 60-second support-button cooldown, and a single-instance lock so Play Now from the website never spawns a duplicate window. Shipped as launcher v1.67.
Updates April 18th — Android mobile client (beta) & platform rewrite
The game is running on Android. A new platform abstraction layer and a from-scratch render/input path for phones, plus a cold-start win everyone sees.
Updates April 18th - The Website Works on Your Phone Now
Alongside the launcher rebuild and the Android beta, I spent today fixing something that should have been right from day one: the lakesidegamers.com website on a phone. The dashboard, the signup form, the ban-appeal, the update notes — a chunk of them weren't pulling their weight. This post is a mobile-compatibility pass across the site.
Updates April 17th — Mobile-first admin and update notes
The entire admin dashboard is usable on a phone now. The nav is unified between desktop and mobile. And this page — the one you're reading — is running on the new update-notes CMS.
Updates April 15th — Live player data, item icons, and a world map
A full game-data editor synced to the live server, a cache-native item icon editor, and a real-terrain world map with live player dots.
Updates April 5th — Observability, backups, and a perf sweep
Horizon, Telescope, and Pulse are wired up. Automated backups run twice a day. Sessions moved to Redis and a leaky scheduler got shot in the head.