Every patch, event,
and late-night rewrite.
A running log of what's changed in the game, the client, and the world map. Written the same day the commits land.
July 2026
June 2026
May 2026
April 2026
Updates May 1st - Account, Admin & My Logs Tabs, Plus In-Game Support
Three new launcher tabs — Account, Admin, and My Logs — plus a ::reportbug chat command that files a support ticket straight from in-game, a 60-second support-button cooldown, and a single-instance lock so Play Now from the website never spawns a duplicate window. Shipped as launcher v1.67.
Updates April 18th — Android mobile client (beta) & platform rewrite
The game is running on Android. A new platform abstraction layer and a from-scratch render/input path for phones, plus a cold-start win everyone sees.
Updates April 18th - The Website Works on Your Phone Now
Alongside the launcher rebuild and the Android beta, I spent today fixing something that should have been right from day one: the lakesidegamers.com website on a phone. The dashboard, the signup form, the ban-appeal, the update notes — a chunk of them weren't pulling their weight. This post is a mobile-compatibility pass across the site.
Updates April 17th — Mobile-first admin and update notes
The entire admin dashboard is usable on a phone now. The nav is unified between desktop and mobile. And this page — the one you're reading — is running on the new update-notes CMS.
Updates April 15th — Live player data, item icons, and a world map
A full game-data editor synced to the live server, a cache-native item icon editor, and a real-terrain world map with live player dots.
Updates April 5th — Observability, backups, and a perf sweep
Horizon, Telescope, and Pulse are wired up. Automated backups run twice a day. Sessions moved to Redis and a leaky scheduler got shot in the head.